Magic and Relics of Valandor
Ancient powers whisper through the land, bound in spellcraft, blood, and bone.
The Nature of Magic
Magic is not a tool, it is a force that hungers, remembers, and dreams. It courses through the land like leyfire in stone, manifesting in rituals, bloodlines, and the artifacts of forgotten ages. Whether gifted through lineage, stolen from shadowy tombs, or forged in secret rites, magic weaves fate into every corner of the realm.

Arcane Magic
Controlled, learned, disciplined. The domain of scholars, sorcerers, and spellwrights. Often channeled through books, symbols, and structured incantations.
Primal Magic
Wild, natural, untamed. Drawn from the elements and ancient spirits. Practiced by druids, shamans, and witches in hidden groves and sacred glens.
Β
Blood Magic
Dark, powerful, and costly. It feeds on sacrifice and will. Feared and outlawed in many kingdoms, yet secretly preserved by cults and exiles.
Divine Magic
Gifted, invoked, or imposed. Miracles drawn from divine pacts, celestial beings, or forgotten gods. Paladins and clerics act as conduits.
Relic Magic
Stored, sealed, or bound. Ancient enchantments locked in objects, blades, rings, tomes, created by civilizations long vanished.